Document I
The King's Summons
A sealed royal order commanding a trusted company to pass beyond an unexplained threshold and return with what they find.
To those I have named, and to those whose names I will not write beyond this chamber:
You are summoned not as soldiers of a common campaign, but as the last measure of a kingdom that has spent too many years dying by degrees.
The war goes badly. I will not insult you with softer language. Our borders recede. Our granaries thin. The houses that still fly our banners do so from habit as much as hope. What I may say in open court is not what I may say to you.
I will not describe every inquiry that has been made in desperation. There are practices, ceremonies, and older beliefs that a king should be ashamed to entertain. Whether they have bearing on what followed, I cannot say. I will not pretend to knowledge I do not possess.
Something has appeared.
I have no honest name for it. It is a threshold. A wound in the air. A passage into a place our maps do not contain and our scholars cannot classify. Those who have looked upon it return with little more than unease and contradiction. I do not know whether it was made, awakened, called, or merely found us at the hour of our need. I will not waste your courage on guesses.
Beyond it, expeditions of the briefest kind have recovered materials unlike the ores, salts, and relics of Elarith. Artifacts without lineage. Shards that do not belong to any mine we keep. Other substances I will not enumerate here, lest this letter travel farther than your hands.
I believe these things may yet turn the war. I believe they may determine whether Elarith remains a kingdom, or becomes a story told by whoever inherits our ruins.
You are chosen because I still trust you: warriors, scouts, scholars, explorers, and those whose talents I will not reduce to a single word. You will enter. You will observe. You will document with the care of people who expect to be believed. You will recover what can be carried and what can be used. You will return.
That last command is not ceremonial.
I cannot accompany you. I cannot tell you the nature of the place that waits. I cannot swear that the threshold will remain open for your coming back. I can only tell you that if you fail, I will have spent the last of Elarith's true strength on a door I do not understand.
Go. Do not linger in wonder. Wonder is a luxury of kingdoms that are winning.
When you stand on the far side, remember that what you find has no value unless it is brought home.
By my seal, and in the sight of whatever still watches Elarith,
The King
The remainder of this passage has been destroyed.
May you be the ones who return.
